Epic Games
Gameplay Engineer II
Crafting engaging experiences at the intersection of design and code
AAA game development across industry-leading studios
Gameplay Engineer II
Senior Software Engineer
Software Engineer
Technical Game Designer
Software Test Engineer
Technical Game Designer
Scripting for open world encounters, quest systems, seasonal events, and PvP game modes.
Game Designer
A mind-bending puzzle game set in the far corners of space
Quality Assurance
RPG developed with South Park Digital Studios
Worked during final quarters of degree at UC Irvine during Obsidian's Pillars of Eternity Kickstarter campaign
Indie label created to submit games my friends and I have published over the years.
Delve into the Dungeon to take on the mighty Dragon that has taken the kingdom's treasures. Engage in minesweeper-style combat -- gain experience, level up, buy items, and confront the Dragon!
Frantic swiping and thoughtful maneuvering game where players defend against lice invaders using strategic color-matching mechanics. Started as a 3-day jam and expanded into a year-long project.
VR locomotion experience using arm-swinging mechanics for navigation. Provides an intuitive and immersive way to move through virtual environments.
VR puzzle game featuring 30 pentomino cake challenges with trading cards. Solve spatial puzzles in virtual reality.
A 'match-3' puzzle game with an alchemy twist! Instead of matching three identical elements, players combine three items in sequence to create new elements.
Merge two genres. Expand a simple game. Think of novel mechanics.
More projects at cnava.itch.io
Cozy Christmas tree decorating memory game. Restore decorations before time runs out! Created in 48 hours.
Play as a spider who lost all their eyes - climb walls, shoot webs, and find your eyes using their unique viewpoints. Created in 48 hours.
A climbing platformer where a sloth plants seeds and grows plants to reach the stars. Become the world's first cosmosloth! Created in 24 hours.
Groovy cosmonaut navigates four planets while avoiding enemy UFOs to reach an alien dance party. Created in 48 hours.
You are a hungry Kaiju who doesn't want to hurt anyone! Navigate through the city eating delicious food while minimizing collateral damage. Created in 24 hours.
Become the ultimate villain by collecting infamy through pillaging and looting. Recruit minions, discover 15 unique monsters and 81 different loot items.
Word puzzle game inspired by Wordle. Manipulate rows and columns in a grid to find hidden words. Features unlimited randomly generated puzzles with three difficulty tiers.
Physics-based puzzle game requiring trajectory calculation across 40 levels plus daily-generated infinite mode. Feed hungry pigs with toast using physics!
Ball-tossing game with progressive difficulty and unlockable power-ups. Simple arcade fun with 100 emoji-themed levels.
UC Irvine Video Game Developer's Club - "the best thing about my education"
Three years creating games with XNA/C#, learning game development fundamentals through hands-on projects.
American Heart Association sponsored project. Tamagotchi-style creature-care game teaching heart health.
Tech: XNA/C#
Half-year collaborative 2.5D party game with 8 minigames for 4 players. Inspired by Mario Party and Fusion Frenzy.
Tech: XNA/C#
Quarter-long 2D platformer with color theory mechanics where platform accessibility depends on player color matching.
Tech: XNA/C#
2D bullet hell with skill tree progression. Defend base from meteors and alien missiles while collecting resources for upgrades.
Tech: XNA/C#/SQL
2D top-down bullet hell shooter with rock-paper-scissors color theory mechanics between attacks.
Tech: XNA/C#