Christian Nava

Technical Designer x Gameplay Engineer

Professional Experience

AAA game development across industry-leading studios

Epic Games

Unannounced Disney Project
Epic Games
Gameplay Engineer III
  • Designed and prototyped social communication gameplay features in Unreal Engine 5 for a third-person action game, building the UMG front end and a Blueprint quest-tutorial system.

Amazon Game Studios

Breakaway
Breakaway
Software Test Engineer
  • Established a Python test-automation framework validating builds across multiple Amazon Game Studios projects, saving hundreds of hours of manual testing.

Blizzard Entertainment

Warcraft Rumble
Warcraft Rumble
Senior Software Engineer
  • Cut new-unit development from 3–4 months to 3–4 weeks and live events from 3–12 weeks to 3–7 days by rebuilding the content pipeline around reusable, data-driven templates, designer-facing authoring tools, and project-wide data standards for naming conventions and file organization.
  • Owned and extended Warcraft Rumble's core combat simulation, architecting and tuning the abilities, targeting, and unit behaviors behind each new generation of units while balancing readability and responsiveness against complexity.
  • Designed daily PvP quests, win-streak ladder banding, and subscription-tied rewards, driving a ~10% DAU increase in Warcraft Rumble's highest-ARPPU PvP cohort and a ~20% lift in subscription purchases.
  • Prototyped and tuned live-event formats as targeted economy sinks, stabilizing Warcraft Rumble's in-game economy while widening the variety of content shipped each season.
  • Supported designers across the team through complex implementations and day-to-day debugging, providing technical guidance on the combat, content, and tooling systems.

Blizzard Entertainment

Hearthstone
Hearthstone
Software Engineer
  • Secondary Game Designer and primary UI Engineer for two flagship Hearthstone features shipped to millions of players on PC and mobile: the 10th class, Demon Hunter, and Duels, a full game mode.
  • Shipped two off-roadmap Hearthstone features, each from original concept through in-engine prototype, team pitch, and director approval: Infinite Deck Slots, a new monetization surface, and Battlegrounds Parties, which grew the 1v1 challenge system into a full party platform.

ArenaNet

Unannounced Action Game
ArenaNet
Technical Designer, Gameplay Programmer
  • Designed, prototyped, and tuned melee and ranged combat for an unreleased third-person action combat RPG, from abilities and enemy behaviors to encounter interactions.
  • Designed and authored a modular, event-driven skill system with layered interactions, turning skill, quest, NPC behavior, and puzzle prototyping into a same-day designer workflow.
  • Designed a dynamic NPC dialog framework that selects contextually from thousands of lines based on live game-world state, driving narrative delivery through open-world content.
  • Primary internal customer for new engine technology (animation systems, scripting layer, data editor), partnering with engineering to shape and evangelize proprietary tools across the studio.
  • Owned and extended the unit and spell systems for a mobile deck-building strategy game, designing cards and the tutorial content that teaches each card's mechanics.

Red 5 Studios

Firefall
Firefall
Technical Designer, Associate Content Designer
  • Designed and scripted co-op dungeons, raids, and open-world dynamic encounters for Firefall, a PC MMO shooter, authoring enemy combat AI and behaviors, encounter pacing, and difficulty tuning. Also built its arena PvP modes (Team Deathmatch, Jetball, Hunter).
  • Created the quest team's content backbone in Lua atop legacy editor and data systems, building reusable encounter, objective, and dungeon templates that scaled the team to 500+ fully voiced quests in 4 months and cut content costs studio-wide.
  • Designed and shipped the open-world PvP zone Broken Peninsula, including PvP quests, bounties, and base upgrading, from concept through playtest feedback, iteration, and polish.

Multiverse Games

Puzzle Nebula
Puzzle Nebula
Game Designer
  • Designed the final platform puzzle mechanic (Roman Numeral shared platform)
  • Created approximately one-third of the game's 80 levels
  • Re-designed tutorial levels for new mechanics

Obsidian Entertainment

South Park: Stick of Truth
South Park: The Stick of Truth
Quality Assurance
  • Execute daily golden-path test playthroughs on PC and Console
  • Created test plans for puzzle content
  • Minor content bug fixes using the level editor
Smoketree Studios Visit the Studio Site

Indie label created to submit games my friends and I have published over the years

Lil Laundry Lane

Lil Laundry Lane

Run a hand-painted little laundromat that's all yours. Take in orders from the neighborhood's regulars, tend each load with care, and sink into the soothing rhythm of cleaning clothes.

DungeonSweeper

DungeonSweeper

Delve into the Dungeon to take on the mighty Dragon that has taken the kingdom's treasures. Engage in minesweeper-style combat -- gain experience, level up, buy items, and confront the Dragon!

RunVR

RunVR

VR locomotion experience using arm-swinging mechanics for navigation. Provides an intuitive and immersive way to move through virtual environments.

Alchehistory

Alchehistory

A 'match-3' puzzle game with an alchemy twist! Instead of matching three identical elements, players combine three items in sequence to create new elements.

SLicense to Dye

SLicense to Dye

Frantic swiping and thoughtful maneuvering game where players defend against lice invaders using strategic color-matching mechanics. Started as a 3-day jam and expanded into a year-long project.

Caketomino

Caketomino

VR puzzle game featuring 30 pentomino cake challenges with trading cards. Solve spatial puzzles in virtual reality.

Prototypes & Jams

Merge two genres. Expand a simple game. Think of novel mechanics. Just create stuff!

Eye Spy

Eye Spy

Online hide-and-seek where your eyeballs get hidden, and you're a spider that hunts them down!

Play Free
Ornamental

Ornamental

Cozy Christmas tree decorating memory game. Restore decorations before time runs out! Created in 48 hours.

Play Free
Eyed N Seek

Eyed N Seek

Play as a spider who lost all their eyes - climb walls, shoot webs, and find your eyes using their unique viewpoints. Created in 48 hours.

Play Free
Branch Buds

Branch Buds

A climbing platformer where a sloth plants seeds and grows plants to reach the stars. Become the world's first cosmosloth! Created in 24 hours.

Play Free
Get to the Dance Party!

Get to the Dance Party!

Groovy cosmonaut navigates four planets while avoiding enemy UFOs to reach an alien dance party. Created in 48 hours.

Play Free
Klumsy Kaiju

Klumsy Kaiju

You are a hungry Kaiju who doesn't want to hurt anyone! Navigate through the city eating delicious food while minimizing collateral damage. Created in 24 hours.

Play Free
Squabble

Squabble

Word puzzle game inspired by Wordle. Manipulate rows and columns in a grid to find hidden words. Features unlimited randomly generated puzzles with three difficulty tiers.

Play Free
Monster of the Year

Monster of the Year

Become the ultimate villain by collecting infamy through pillaging and looting. Recruit minions, discover 15 unique monsters and 81 different loot items.

Play Free
Pigs Like Toast

Pigs Like Toast

Physics-based puzzle game requiring trajectory calculation across 40 levels plus daily-generated infinite mode. Feed hungry pigs with toast using physics!

Watch Video
Emoji Balls

Emoji Balls

Ball-tossing game with progressive difficulty and unlockable power-ups. Simple arcade fun with 100 emoji-themed levels.

Watch Video
Student Work

I have a traditional CS degree, but spent three years in a club creating games with XNA/C#. Self-taught game development fundamentals through hands-on projects.

CardioCritters

CardioCritters Gameplay

American Heart Association sponsored project. Tamagotchi-style creature-care game teaching heart health.

Spooky Mansion: Waterbuffalo

Spooky Mansion: Waterbuffalo Gameplay

Half-year collaborative 2.5D party game with 8 minigames for 4 players. Inspired by Mario Party and Fusion Frenzy.

Colorful: The World As We See It

Colorful: The World As We See It Gameplay

Quarter-long 2D platformer with color theory mechanics where platform accessibility depends on player color matching.

Satelles

Satelles Gameplay

2D bullet hell with skill tree progression. Defend base from meteors and alien missiles while collecting resources for upgrades.

Pyroclast

Pyroclast Gameplay

2D top-down bullet hell shooter with rock-paper-scissors color theory mechanics between attacks.

Tarik's Tomb

Tarik's Tomb Gameplay

One-week game jam. 2D action platformer featuring beetle protagonist battling mummies and cobras, with Anubis boss fight.

Interntainment

Interntainment Gameplay

One-week mobile game jam. 2D platformer-arcade hybrid about collecting unpaid interns.

Get in Touch

Let's discuss your next project